I spent the last couple of days messing around with my Oculus Quest and thought I’d share a couple of things I figured out along the way.
If you’re having more than a few tracking blips with your controllers, make sure you have enough light. I had better results when I had an overhead light turned on even though it wasn’t that dark without it. Playing near a sunny window also seemed to make the tracking a little worse, but I’m guessing it depends on the strength of the direct light you’re getting. There were also old, single pane windows so that may let the sunlight interfere more than modern windows.
Use a Controller to Calibrate the Floor
When you do the initial room calibration, it’ll show you an overlay on top of your floor and ask you to confirm it’s correct. For me, it looked correct in headset, but several games just felt off. Doors were too short, things were positioned awkwardly (like cubes in Beat Saber – they would be almost on the ground), etc. I re-calibrated and left one of the controllers on the floor during the floor calibration step…that solved all of the scale/positioning issues.
Android TV Apps
If you enabled “Developer Mode” on your headset (you do this in the Oculus mobile app under Settings for your headset), then you can use Android TV apps. You have to “sideload” them which will involved installing some developer tools, but once you have those tools setup, it’s trivial to load up a few apps. I tried Plex and Steam Link. Both worked great. I was able to stream Witcher 3 to my Quest and play on a giant screen without much lag using an Xbox 360 controller connected to the Quest’s USB-C port with an OTG cable. When you load these TV apps, you’ll have to use the “TV” menu in Oculus Home – they won’t show up under the normal library apps.
Get the Right Fit
I had a heck of a time getting the headset to fit properly. I followed Oculus’ instructions in the app, but to get the headset to stay in position, I had to tighten down the side straps so much that it was incredibly uncomfortable – far too much pressure on my cheek/sinus area. It did stay in place, but I couldn’t tolerate it for more than 20-30 minutes. I found this YouTube video that used an alternate method to fit the straps and it worked much better for me. I wouldn’t call it comfortable, however, this at least pushed the weight to my forehead which was certainly more comfortable than the original fit Oculus recommended.